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Is the camera really so hard to program in games?  I've been playing Ratchet and Clank: Size matters because I was able to get it for $15 and even though the camera really isn't that big of a problem, it is still an unwanted distraction.  And in the gametrailers review of Secret Agent Clank they complaign about the camera, and both games are made by the same studio.  The camera in Daxter was better than R&C:SM, but still an annoyance (made by different studio).  Is programming a camera really that difficult?  I find that most games that have a camera that follows you and relies on the shoulder buttons to move around doesn't work to well but that is what the psp has to use since you can't map it to the right analog stick.  Why can't more games have a fixed, "smart" camera like in God of War?  Some advantages are you are able to "hide" things "behind" the camera and you free up the shoulder buttons for uses in other things.  Does anyone else feel this way about this?