goopy20 said: "The diversity of hardware choice in PC has not held back the highest fidelity PC games on the market. The highest fidelity PC games rival anything that anybody has ever seen in video games. So this idea that developers don't know how to build games, or game engines, or ecosystems, that work across a set of hardware... there's a proof point in PC that shows that's not the case." https://www.ign.com/articles/xbox-series-x-xbox-one-exclusives-held-back-meme-phil-spencer |
Pointing to PC as an example doesn't help his case. SSDs have been a thing on PC for gaming for quite some time. However, they haven't been leveraged properly because devs take 5400rpm mechanical drives into account. Also PC games in general have are not pushed as far as they can because they've had to take the base XB1 and base PS4 into account. I don't get the logic of developing beastly hardware like the Series X only to have the base XB1 as an anchor to it's capabilities. The base XB1 has been struggling with current gen games. Sony is going for a clean break with their 1st Party games and this will give them the decided advantage over MS because they don't have to take last gen hardware into account at all. The strength of consoles is high optimization. MS muting that advantage. Developers were shaky on last gen with X1X, PS4 Pro, Base PS4, and Base XB1 games.
Last edited by Darc Requiem - on 17 July 2020