SnakeEyez said: "i luuuv me some heavenly swooord" LOL I laughed. What I got out of that podcast is: |
That is positive, imo. Most Killzone 2 detractors say that the first one was crap (and it wasn't really crap, by any means), so therefore the second will be crap.
This clearly says that the game is turning out great. It just doesn't really break the mold. It's going to be a great shooter wrapped up in a really pretty package.
And as far as "generic" shooters go, this looks to be the top of the heap, as it's combining the positives from all the other big FPSes out there.
Look what this nextgen.biz article has to say about the game:
[...]
Indeed, Killzone 2’s feature list is a checklist of modern shooter stalwarts. The cover system is called ‘lean and peek’, a capability apparently taken from Killzone: Liberation, Guerrilla’s isometric tactical action title in the series for PSP. L1 snaps the player to cover, with the chance to line up shots by peeking before popping up to take them. Strangely, there’s no blindfire option.
A buddy help system à la Army Of Two allows allies to boost the player to otherwise inaccessible places, with wonderfully animated sequences as the player-character pulls his way up, remaining in firstperson throughout. Though they can’t be ordered around, allies can be revived if they fall in battle, with the player accompanied by a squad for most of the game. Context-based chatter from allies and enemies is taken straight from Halo. “So players can understand the context in which the action is going on,” explains Ter Heide. “If you’re standing next to a barrel you’ll hear the Helghast say, ‘Shoot that barrel’, and you know it’s a good idea to move away.”
Shooting from Call of Duty 4 (though really the shooting hails back to the original Killzone, aside from the new iron sights mode), a buddy system like Army of Two's (in the original Killzone you were also part of a squad, but your mates weren't exactly the most helpful of chaps), enemy chatter akin to Halo (though the context base chatter was also in Killzone, to a degree), what game has combined stuff like this from other shooters into one package? One BEAUTIFUL package? PLUS it has the first person cover system, which the guys on the 1UP podcast really seemed to like.