Conina said:
goopy20 said:
For most people there isn't a real noticeable difference between native 4k and 1440p/ checkerboard rendering. So why would a developer focus on 4k instead of pushing overall fidelity? Lets face it, if MS gives us a choice between 2 consoles and you're only missing out on 4k at a third of the price, its not hard to guess which one will sell more. That's why I believe Series S will be MS's actual successor to the Xbox One S and Series X will be more like the X1X, a niche product for those who absolutely demand 4k and are willing to pay a premium for it.
This means the exclusives will be designed around the limitations of Series S. The Series X will run those games in 4k/60fps but that's about all they can do with the extra horsepower, just like with the X1X. The ps5 on the other hand isn't bound to anything and they can in theory make a 720p game and go completely nuts with overall fidelity.
That's why its so easy to predict that the ps5 exclusives will have a much higher wow factor, without even having seen much gameplay. Unless, of course, Lockhart isn't real and MS start announcing games that aren't 4k/120fps. Who knows, but that's pretty much all Phil's been talking about.
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Spoiler alert: they won't make a 720p game on PS5... Sony still wants to sell its 4K TVs.
Most shown PS5 games were 1440p - 2160p, not 1080p, not 900p and not 720p.
And one of the main reasons you don't see much difference between resolutions is because you sit ~20 feet away from your TV... and then you talk about immersion. *ROFL*
But it all comes back to this:
Goopy logic: any higher resolution than the PS5 version is a waste, diminishing returns. Any resolution lower than the PS5 version is ugly and unplayable.
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Don't most people sit 20 feet away from their tv? If Lockhart greatly outsells Series X because people are fine with whatever resolution Lockhart is targeting (probably 1440p). Then why wouldn't Sony target that exact same resolution?