By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zero129 said:
goopy20 said:

Pretty sure I always said the opposite. Unreal 5 scales all the way down to mobiles, doesn't mean they could get that ps5 tech demo running on a iphone. I mean technically they could, but then it would look like ass and defeat the whole purpose of showcasing the graphics capabilities of  both the engine and the iphone.

Like I said, scalability of the engines and hardware won't hold Series X back, parity with Xbox, Lockhart and low-end pc's will. With every design idea they will have to ask themselves "will this run at 30fps/1080p on a jaguar cpu, 1,3Tflops gpu and HDD too?" If the answer is no, then they just have scale it down across the board or remove it all together.

So you admit they could scale that UE5 demo to an Iphone so how in anyway would the Iphone version looking shit ruin the PS5 version looking good and nextgen?.

And how many first party games will they need to make that decision with? its 2021 when they stop supporting XBOne right?. So how many first party games will release between now and their deadline/.

Series S is a nextgen system it will not hold back Series X anymore then PS5 will.

Because Epic wouldn't dare to show that demo running on a iphone in the first place. People would say the engine looks horrible and/or the iphone can't do graphics. So if Epic wanted to show off their engine and promote both the ps5 and the iphone at the same time, they would have had to take a middle ground where the demo would look good on both platforms.

It basically would have been a different demo entirely and on ps5 it would have looked a lot less impressive than what they've actually shown us, even if it would run at 8k and 2000fps. 

Last edited by goopy20 - on 14 July 2020