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Conina said:
goopy20 said:

Parity is a thing developers need to work around as they need to hit certain performance targets on the lowest common denominator. Halo Infinite for example can't be running in 360p and look like dog shit on the Xone. It has to hit at least 1080p/30fps and with all the visuals and core game elements intact from the Series X version.

goopy20 said:

Like I said, scalability of the engines and hardware won't hold Series X back, parity with Xbox, Lockhart and low-end pc's will. With every design idea they will have to ask themselves "will this run at 30fps/1080p on a jaguar cpu, 1,3Tflops gpu and HDD too?" If the answer is no, then they just have scale it down across the board or remove it all together.

goopy20 said:

If a game is designed with parity in mind, how would they then be able to really push and optimize for GTX2080 if it also has to run and look smooth on a GTX1050? I can't believe we are even arguing this but here's an interesting read, straight from the mouth of a AAA developer...

So you are pushing your parity fairy tale again? We had this discussion before. Parity = the same / equal.

We have parity, if a game looks and runs the same on system A and system B and the game is wasting the additional performance of the faster system.

But games on Xbox One S and Xbox One X don't look the same (unless the developer was too lazy for an X enhancement patch... and even then there are performance differences).

Games on PS4 and PS4 Pro don't look the same (unless the developer was too lazy for a Pro patch... and even then there are performance differences).

Games on Xbox One S and PS4 don't look the same (the PS4 version almost always looks and/or performs better).

Games on Xbox One X and PS4 Pro don't look the same (the XBO X version almost always looks and/or performs better).

And games definitely don't look the same on an GTX 1050 and an RTX 2080 Ti!

Oh, and more and more games have dynamic resolutions / effects... in these cases parity ain't even possible anymore.

That's not what parity means dude. Of course Xone games will run and look better on Series X. But its like you said, it will be the difference between a Series S and a Xbox One X game, except on steroids. Parity simply means that you're getting the same core game experience on all platforms and everything is designed so that it can hit 30fps and 1080p on the lowest common denominator (Series S).

If you think this is a big enough upgrade to call it a generational leap, then fine. But to me you're still getting the same levels, npc's, physics and overall game experience on a 12Tflops RTX2080 as on a 1,3Tflops Series S.

Call me crazy but to me a generational leap isn't just a bump in graphics settings, framerate and resolution. It's about whole new experiences and immersion thanks to a leap in geometry, level design, ai, physics etc that wouldn't be possible on 7-year-old hardware. And the difference typically looks something like this.

Last edited by goopy20 - on 14 July 2020