Conina said:
So you are pushing your parity fairy tale again? We had this discussion before. Parity = the same / equal. We have parity, if a game looks and runs the same on system A and system B and the game is wasting the additional performance of the faster system. But games on Xbox One S and Xbox One X don't look the same (unless the developer was too lazy for an X enhancement patch... and even then there are performance differences). Games on PS4 and PS4 Pro don't look the same (unless the developer was too lazy for a Pro patch... and even then there are performance differences). Games on Xbox One S and PS4 don't look the same (the PS4 version almost always looks and/or performs better). Games on Xbox One X and PS4 Pro don't look the same (the XBO X version almost always looks and/or performs better). And games definitely don't look the same on an GTX 1050 and an RTX 2080 Ti! Oh, and more and more games have dynamic resolutions / effects... in these cases parity ain't even possible anymore. |
That's not what parity means dude. Of course Xone games will run and look better on Series X. But its like you said, it will be the difference between a Series S and a Xbox One X game, except on steroids. Parity simply means that you're getting the same core game experience on all platforms and everything is designed so that it can hit 30fps and 1080p on the lowest common denominator (Series S).
If you think this is a big enough upgrade to call it a generational leap, then fine. But to me you're still getting the same levels, npc's, physics and overall game experience on a 12Tflops RTX2080 as on a 1,3Tflops Series S.
Call me crazy but to me a generational leap isn't just a bump in graphics settings, framerate and resolution. It's about whole new experiences and immersion thanks to a leap in geometry, level design, ai, physics etc that wouldn't be possible on 7-year-old hardware. And the difference typically looks something like this.
Last edited by goopy20 - on 14 July 2020