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zero129 said:
goopy20 said:

Everything is scalable but what you're forgetting is that these people are trying to sell us a game. Sure, they could have scaled down Uncharted 2 to the PsP but then it would have been an unplayable experience and no one would buy it. That's why they released a completely different Uncharted game for the PsP.

Parity is a thing developers need to work around as they need to hit certain performance targets on the lowest common denominator. Halo Infinite for example can't be running in 360p and look like dog shit on the Xone. It has to hit at least 1080p/30fps and with all the visuals and core game elements intact from the Series X version.

Down ports are different as they are essentially a completely different game developed by a different team. That's not the same as scalable graphics like we're seeing on pc and Series x. 

What your forgetting is your the one trying to make a point that a game running on the same engine cant look a gen apart.

And Just like i showed you with the witcher 3 images the is a lot that can be scaled to make a game fit any target.

Pretty sure I always said the opposite. Unreal 5 scales all the way down to mobiles, doesn't mean they could get that ps5 tech demo running on a iphone. I mean technically they could, but then it would look like ass and defeat the whole purpose of showcasing the graphics capabilities of  both the engine and the iphone.

Like I said, scalability of the engines and hardware won't hold Series X back, parity with Xbox, Lockhart and low-end pc's will. With every design idea they will have to ask themselves "will this run at 30fps/1080p on a jaguar cpu, 1,3Tflops gpu and HDD too?" If the answer is no, then they just have scale it down across the board or remove it all together.