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zero129 said:
SvennoJ said:

My bad, I wrongly assumed that was the Switch version. I thought it look rather rough, thought it was just a bad screenshot

Anyway, it does prove the point that tailor made ports >>>>>>> scaling!

How so? porting and scaling is pretty much the same thing as thats what porting is doing is scaling the engine to the hardware of the device. You and goopy seem to be under some impression that it takes a master class of a team to scale said engines and is impossible.

The Witcher 3 can look the exact same as the switch version or the PS4 version or it can look even a gen above PS4.

The is no reason why MS cant have the XBSX version looking a gen above the XB1 version if they so want while even using the same engine as long as it scales well.

Everything is scalable but what you're forgetting is that these people are trying to sell us a game. Sure, they could have scaled down Uncharted 2 to the PsP but then it would have been an unplayable mess and no one would buy it. That's why they released a completely different Uncharted game for the PsP.

Parity is a thing developers need to work around as they need to hit certain performance targets on the lowest common denominator. Halo Infinite for example can't be running in 360p and look like dog shit on the Xone. It has to hit at least 1080p/30fps and with all the visuals and core game elements intact from the Series X version.

Down ports are different as they are essentially a completely different game developed by a different team. That's not the same as scalable graphics like we're seeing on pc and Series x. They take up a ton time and resources and aren't always financially feasible. Witcher 2 for example never got a ps3 port because it already took over a year to port it to the 360. 

Last edited by goopy20 - on 14 July 2020