NightlyPoe said:
Yes, consumable weapons that break. In addition, no XP or positives to battling. So, like Sticker Star and Color Splash, battling is something you'll want to avoid as mostly a waste of your time.
So is the combat in Sticker Star and Color Splash. And the combat is now puzzle-based for some reason.
And they just appear to be characters that tag along for a time. You can't even control them in battle. The character designs we've seen also remain depressingly generic.
That's about the only thing I can see where it's definitely stepped back in the right direction.
Again, so were Sticker Star and Color Splash.
I don't see much evidence of that. It seems to be better than the last two games, but the direction of the series remains firmly in trying to polish the turd that is Sticker Star, only with a few mechanics that are vaguely resemble the origins of the series, but do so in a haphazard manner that misses the point. |
That's not true about no positivies in battling at CS.
Avoinding battles in Color Splash is going to led the player to have less powerful cards and no way to upgrade the amount of paint Mario can carry, locking you with the basics cards, having nightmerish and longer combats againts forced enemies/bosses, and an small amount of paint leading to a waste of time in search for it around the levels when Mario needs to explore them.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile