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Pavolink said:

It actually needs to be stronger if they want to keep getting at least the same third party support from the western studios. At this point, games like the succesor for Doom Eternal, Wicher III  and Skyrim are most likely not going to appear on Switch, the downgrade may be too much. And yes, even if there are very few AAA titles, those still are good for the library. Getting Skyrim and Doom, and later on games like Witcher III, was positive marketing.

Let's also remember that Switch is 2015 tech, and by 2022, it is going to be 7 years old with better and not expensive tech in the market that would only bring benefits to the console maker and developers, making it easier to port as much titles as posible and bring another big and diverse library that would ensure another hit.

Indies, exclusives and Japanese support cannot carry on for a long time if the sales curve starts to go down. If they wait for a long time to release the succesor, Nintendo may end with another Wii situation where the console was basically dead without any hype for the successor.

You're looking at the Switch as if it's a traditional bit of hardware it isn't leading to several factors that are in play for one due to being a hybrid it has a monopoly on the portable market where the 2015 tech is still the most powerful. Indies, exclusives and Japanese support in this side of the market has shown to be more than enough to go on after all 3DS lasted 9 years even with a poor start, DS also lasted 9 years as well with both platforms having at least 7 years before a successor arrived.

The successors of the games you mention likely aren't going to arrive for another 3 to 4 years and that's assuming they have quick development especially going by how long developers took to get to grips with the PS4/X1 that amount of time makes it even more questionable to release in 2022 it would be better to release a platform closer to the time of those games to be able to utilize even better tech that becomes viable.