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sales2099 said:
AbbathTheGrim said:

I can't enforce a definition of "next gen" but mine doesn't allow The Last of Us Remastered to be a "next gen" title in the PS4 when it released simply because of a facelift. It was an enhanced edition of a last gen game.

If Micro releases Xbone-SEX multiplats and makes the Xbone version look good and actually sell the idea that those games look good in both versions then they can't help but put themselves in a ditch when they try to argue that what they are putting out in terms of exclusives put PS5 dead in the water.

If Xbox One can get the job done, enough for Micro to release a Xbox SEX game because they think it is worth buying in Xbox One, then PS5 does that and more.

You can't try to undermine the gap between your old gen and new gen while overselling a supposed gap between your console and your competitor's which runs parallel to what you offer hardware-wise.

Of course, this may be a temporary situation until Micro stops sharing SEX exclusives with Xbox One.

I’d think of it more as Witcher 3 PC vs Witcher 3 on Switch in terms of gap where the high end version stands out on its own merits. Plus they did announce Halo is natively built around Series X and thus will be ported down so not the same as a porting-up remaster like LOU on PS4. 

I maintain this is only for the launch year, where no developers are able to squeeze out maximum potential out the gate. So in the meantime, MS just not gonna abandon late adopters day 1 next gen, which I think is win win. 

True, but the performance gap between the Switch and Xone isn't as huge as the one between Xone and Series X though. Not exactly sure, but I think the Xone is about 3 times more powerful than the Switch, whereas Series X is almost 10 times more powerful than the Xone. There's also a reason why we aren't seeing the more demanding games on Switch like RDR2, Cyberpunk 2077. They are simply impossible to down port. Hell, didn't they delay Cyberpunk because they couldn't hit their performance target on the Xbox One? https://www.hitc.com/en-gb/2020/01/22/cyberpunk-2077-delayed-xbox-one-unsatisfactory-performance/

Witcher 3 is running at like 500p on the Switch. That might not make the game completely unplayable on a small screen, but on a tv that would be a different story. Now lets say the Switch version of Witcher 3 was designed along side the ps4/Xone version. They likely would have targeted 720p on the Switch and the whole game would have had to be compromised across the board as it can only run in 500p on Switch in its current state.   

Also, MS isn't talking about down ports that take a ton of time and resources. They are talking about scalable graphics like we're seeing on pc. In any case we will see soon enough. But I would be very surprised if Halo doesn't run on Series X at 4k/120fps or 4k/60fps with RT. If that's next gen enough for you, then fine. To me that just sounds pretty boring compared to completely new experiences that would chug along at 4fps on current gen, before bursting into a big ball of flames. 

Last edited by goopy20 - on 13 July 2020