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DonFerrari said:
goopy20 said:

I didn't know that. I thought UE5's Lumination (dynamic global illumination) is kinda like the next best thing to RT at a fraction of the cost. We will see but I got a feeling RT will be too expensive to really be fully utilized in all AAA next gen games. I'm sure we'll see it being used here and there, though. 

Nope all that is a form of RT, RT is a "generic" name for all the group of technics.

And if UE5 demo had been optimized to use the RT cores it would look better from what we heard from CGI and Pema.

You're right, I was just reading about it: https://www.hardwaretimes.com/the-unreal-5-demo-on-the-ps5-used-software-ray-tracing-similar-to-reshades-ray-tracing-shader-ray-traced-gi/

Interesting stuff as Epic said the UE5 used about the same gpu resources as Fortnite. https://www.thegamer.com/unreal-engine-5-tech-demo-gpu-fortnite/