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LudicrousSpeed said:
goopy20 said:

We don't even know what "Series X optimized games built natively for Series X" means. All I know is that Halo will be coming out on Xone and they're talking about 4k/120fps or 60fps with RT on Series X. They did say some of the "optimized for Series X" games get more enhancements than others and Halo is one of them. My guess is that it could set a new benchmark for Ray Tracing compared to the stuff we've already seen on pc and it will probably look great.However, the core game will still be designed around the limitations of the Xbox One.

It's like how TLOU remastered maxes out the ps4 pro at 4k/60fps compared to TLOU2 at 1440p/30fps. You tell me which is the more ambitious and better looking game?

I’m shocked to see that even if Halo Infinite looks great on XSX you’ve found some way to disqualify it as “real next gen”. Totally didn’t see that coming. So apparently what is good enough on PS5 is not good enough on XSX. 

It just seems you can't tell the difference between a next gen title (specifically made to take full advantage of the new features) or a current gen game running at higher settings. Like I said, which game do you think is taking more advantage of the ps4 pro hardware; a ps3 game like TLOU running in 4k/60fps or TLOU2 in 1440p/30fps?