By using this site, you agree to our Privacy Policy and our Terms of Use. Close
EricHiggin said:
DonFerrari said:

And then said TLOU2 isn't popular?

Again something being popular and being designed to be popular are different thing. It's like music. Pop music is made to be popular, Indie aren't. Still you can have a pop music that isn't popular and an Indie that is. Still the intent and design was there.

Don't remember saying that without referring to popular entertainment. Depends how long you require after it hits the market before you can justifiably state it's popular, and depends on what you're comparing it to.

Can something planned on being popular, fail at being popular? If it fails at being popular, is it still referred to as popular?

If a man wants a baby boy born to him, which is the popular choice by men, and it ends up being a baby girl instead, does it mean she's actually a baby boy? Should people refer to her as a boy? The man never truly knew what the sex was going to be until after birth, just like how a studio doesn't truly know if the game will be well received until after launch. The man won't know the child's overall gender for quite some time, just like how the studio won't know it's games overall sales for quite some time. If the baby girl doesn't meet the expectation, is she really a boy, and if the game doesn't meet the expectation, is it popular?

Yes it can, a pop music is a pop music even if it doesn't do success.

And considering how much conversation TLOU2 generated you can't say it isn't popular. Even if something is hated to the 11th power then it is popular, Hitler, Mussolini, Lenin, etc are all popular people.

You are still trying to put some very odd fallacies for who know why to try and say TLOU2 isn't popular or that AAA aren't made to be popular. Worse yet, since woman are bigger part of the population they would be the most popular outcome, not that it matter since when we also have over 3B man they are popular as well. Just stop making analogies that makes no sense.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."