By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sales2099 said:
goopy20 said:

I don't think you can have 4k/60fps AND a generational jump in visuals lol. Lets say Halo Infinite will be shown running at 720p/30fps on Xbox One and 4k/120fps on Series X. That would mean there are no gpu resources left for anything else. That's why I think it will look pretty much identical on both platforms unless you're watching the stream at 120fps.

I am just wondering if you ever played a game in 120fps and/or 4k? I have and I can tell you this, it's not that big a difference as Phil makes it out to be. And definitely not something that should define next gen games.

 

Well to be clear I said any combination of the 2. Then again seeing the Halo reveal trailer with the nature aspects, I was sold right there. And again Series X is 20% stronger then PS5, 30% when it’s not being overclocked. 

You wanna peddle you’re narrative well this is mine. MS actually planned for a next gen leap in graphics while hitting benchmarks that weren’t possible last gen. They aren’t relying on PR and their own fanbase to rationalize settling for less. 

We know man, you already mentioned the 20% gpu difference 5 times now. So you think 20% more gpu power will make a huge difference but let me guess, a 4Tflops Lockhart or the 1,3Tflops Xbox One won't hold back Series X at all because uncle Phil says so...

But I'm still curious if you ever played a game at 120fps and why you think that's so important? I'm also curious if you can tell the difference between native 4k and something like 1440p or checkerboard rendering.