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dane007 said:

Actually xbox one ran rdr 2 really well. But that's the thing first party exclusives will be built from the ground up for series x then scaling it down. It can be done. It has been proven with x enhanced games how easy it is to increase visuals of the game to take advantage of the machines. 

Yea it will work, it will jsut have downgraded visuals, 900p resolutions, 30fps and loading screens. Its not hard to reduce all of that. So far the first party for Sony first party games haven't impressed me with their visuals taking advantage of its ssd and better cpu and gpu. 

goopy20 said:

The fact that first party exclusives look better than multiplatform games proves exactly why the Xbox One will be holding Series X back. 

Ps5 games will potentially be build from the ground up to take advantage of features that aren't in the ps4, like the SSD, and a 10 times more powerful cpu and gpu. It simply allows developers to be far more ambitious with their ideas than if they constantly have to think "will this run on a HDD and a Jaguar cpu too?"

Of course loads of things are scalable on the gpu side but even that has its limits. The Xbox One's gpu is comparable to a GTX750, but try running something like RDR2 on a GTX730. It's simply impossible. Even in 360p at the lowest settings it will run at like 12fps.

https://www.youtube.com/watch?v=krpUAvlMqxE

 

The only reason why RDR2 is possible on weak sauce current gen hardware is because the game is 100% optimized for them. That's the whole beauty of consoles as developers can go for the best bang for the buck on the base console versions. With RDR2 for example, they're using a mix of lower than the lowest, and ultra settings from the pc version.

If you have games that are THAT optimized, it's going to be a lot harder to scale things down. Like I said, current gen consoles have something like the equivalent of a GTX750 but it's literally impossible to run RDR2 on say a GTX730 even at the lowest settings and 360p. We need to see more from Sony but fact is that the ps5 exclusives don't need to scale with a bunch of different devices. Meaning they can potentially go completely crazy with things like ai, physics, geometry, level design, asset variation, npc's etc and push the ps5 to its absolute limits. This is what makes for a new level of immersion and new experiences compared to current gen. 

Unfortunately, that's something entirely different than the scalable graphics Phil is talking about on pc and Series X. The whole core game design (levels, ai, physics, npc's, asset variation etc.) will be designed to hit at least 30fps/1080p (maybe 720p) on Xbox One, and Series X will be shackled to those limits. Since parity is a thing that developers need to work around, all they can do on Series X is use those 12Tflops to boost resolution, fps and add some ray tracing. Obviously it will look a lot better, but its still the same game designed around the hard limits of the xone. Just like you're getting the same experience when you're playing Gears 5 on a 1,3Tflops Xbox as on a $3000 uber pc. 

Last edited by goopy20 - on 12 July 2020