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sales2099 said:
DonFerrari said:

Again, reply to the question instead of tagent it.

Do older hardware hold back newer hardware? Yes or no. If No, why not support the X1 for the whole 9 gen?

Couldn’t resist, your posts too juicy to ignore. 

Short answer: Sure it does. But it depends on the game design. Linear games, racing games, fighting games etc, not so much. Vast open world games I can imagine old hardware cant do as much detail in the scenery or draw distances etc. But even then you build high you can scale down like we saw in Witcher 3 for Switch. Scaling up then 100% old holds back new. I mean it would have to be a design choice so unique that it wouldn’t be possible to replicate, like the Ratchet and Clank quick loading of levels. 

Why not support for the full 9 years? Because gamers move on. Don’t see many core gamers still using Xbox 360 and PS3 in 2020. If old hardware has a market like Switch (not old per se but underpowered) then of course devs will do what they can to scale down: 

End of day we all know year 1-2 exclusives never take as much advantage as late gen games. That’s just a fact. Might as well take care of the late adopters at the same time. I see it as win win. 

Of course it all depends on what kind of game they're making. If it's a 2D platformer then yeah, its not going to be pushing SSD and those 12Tflops. The cool thing with next gen consoles is that developers can think about completely new and vastly more ambitious game concepts when they specifically target next gen consoles. 

Historically speaking we typically don't see the big ip's coming out in the first 1 or 2 years. That doesn't mean early games can't potentially take full advantage of the hardware, though. Killzone SF and something like the Order 1886 still look pretty darn good today, they just weren't great games. But what is stopping GG from turning HZW into a next gen showcase early on?