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Pemalite said:
goopy20 said:

I know but I'm just trying to point out that there are limits to scaling on the gpu when you have a developer going with the best bang for the buck on the higher-end gpu. RDR2 Probably runs in about the same settings as the base console versions on a GTX750, but that doesn't mean it can still be played on a GTX730 in a respectable 30fps by scaling it down.

Eventually you hit a point where it will look like a completely different game and ruin the artistic vision behind it. If Rockstar wanted to support the GTX730, then the only way they could remedy that is to scale down the whole game across all platform until that 30fps is achievable in at least 720p on the weaker gpu.

Scaling downwards is always possible, but you are right, there comes a point where the artistic vision is compromised... Case in point: The Outerworlds on Switch.

In saying that, PC games don't get held back to much by weaker platforms, by the end of the 7th gen games like Battlefield 3 were looking a generation ahead visually... And even the Multiplayer portion on PC was far better with much larger player counts.

This generation the step up on PC verses console is a little less pronounced because the Xbox One X and Playstation 4 Pro adding an "iterative" step in between, it's muddied the waters, but there is still a significant step upwards, if you are happy to pay for it.

Same thing will occur next-gen, PC will be ahead of the Playstation 5 and Xbox Series X before they even launch, those consoles will start to show their age a few years into the console cycle, like every console cycle.

These days in 2020 game engines are designed to scale, many effects will scale as well, it's really a non issue... Up to a point.
Exclusives however will always showcase a platform in a better light than cross-generation or multi-plats for obvious reasons, but they won't look like they are on a completely new generational set of hardware.

There are definitely some exceptions like Shadow Hunter and BF3 where developers didn't compromise on the pc version. But generally speaking, aren't the pc games we play on high-end gpu's still designed around the limitations of the ps4/Xbox One hardware?

SSD has been around for a long time on pc but I have never played a game with zero loading times. I also think that when next gen starts, we'll finally see what a RTX2080 can really do, besides just running current gen games in 4k and 120fps.