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EricHiggin said:
DonFerrari said:

No it doesn't become popular because that is decided by the market, but it certainly is the objective of that dev. Not sure what kinda point you are trying to make that needs you making fallacies, distorting my point, reaching and making strawman all at once.

That's what I already had pointed out earlier, that the market/audience/consumers/people decide popularity. They can't do that until they've experienced it, had a chance to think it over, and voice their opinion. Individuals, or groups of them, who just decide/feel they want something to be a certain way, doesn't make it so.

And then said TLOU2 isn't popular?

Again something being popular and being designed to be popular are different thing. It's like music. Pop music is made to be popular, Indie aren't. Still you can have a pop music that isn't popular and an Indie that is. Still the intent and design was there.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."