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dane007 said:

It's not an apple to apple comparison since u are comparing multiplatform game to first party exclusives. First party exclusives will look better than multiplats. 

Secondly u are comparing a late gen game to a early in game gen. Late gen multiplatbwill always look better as devs had more time to  learn the machines. 

Now a better comparisons would be last gen dragon age to xbox one and ps4 version of it. You would have noticed a massive difference in texture quality, shadows, performance, fov, lighting and so on. 

Remember ps4 and xbox one were not that powerful as it came with shitty cpu. 

Another comparison would be xbox one x version of rdr 2 vs xbox one version of rdr2. Xbox one x version is a significant upgrade in all areas including textures, Res, performance, shadow, lighting and so on. 

Another example would be shadow of the shadow of the tomb raider game. Xbox one x version of the game provided a significant upgrade then compared to xbox one version. 

Another example is halo 5. Halo5  on xbox one x provided the biggest upgrade then other x enhanced games and kept it at 4k locked 60fps which was impressive. 

Like I said its probably first party games will have engines that are highs scalable and they would make it form ground up for series x first and then scale down to xbox one. 

goopy20 said:

If that's true then how come cross-gen titles have always been so underwhelming, especially compared to the games that skip previous gen?

Just compare Dragon Age Inquisition to something like RDR2, for example.

Or Killzone Shadowfall

 

The fact that first party exclusives look better than multiplatform games proves exactly why the Xbox One will be holding Series X back. 

Ps5 games will potentially be build from the ground up to take advantage of features that aren't in the ps4, like the SSD, and a 10 times more powerful cpu and gpu. It simply allows developers to be far more ambitious with their ideas than if they constantly have to think "will this run on a HDD and a Jaguar cpu too?"

Of course loads of things are scalable on the gpu side but even that has its limits. The Xbox One's gpu is comparable to a GTX750, but try running something like RDR2 on a GTX730. It's simply impossible. Even in 360p at the lowest settings it will run at like 12fps.

https://www.youtube.com/watch?v=krpUAvlMqxE