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SvennoJ said:
Nautilus said:

Yeaaaah, kind of.

First of all, gaming was never seen as an "adult hobby" until the 7th gen, let's all be honest here. It was never seen as that during the 2nd gen- Atari - (don't even know where you took that from), and while Sony moved towards that direction, they only really accomplished that "adulthood approved seal" during the 7th gen, since before that it was very much as a kid/teen hobby (even if Nintendo had that reputation of the " for young kids" image, while Sony and MS had that "for teens and 20s "teens"" going for it.)

Second, Nintendo DID prove the industry authenticity and viability, not only bringing it back from the dead, but also getting record breaking sales numbers with it's consoles, games. Not to mention all the new experiences never before seen that it brought to the table, thus proving that it could be more than something to "pass the time"

Anyways, never got this recent trend of trying to downplay the vital role that Nintendo had in rescuying the industry from the blink of destruction.

Ever heard of a little title called Myst?

My introduction to Atari was from people (adults) being so in awe of it they let us play with it to show how cool it was.

I'm not trying to downplay the role of Nintendo. I simply grew up in that era and never got a Nintendo console until I bought the N64 myself. My first introduction to Mario was on the game boy. The console simply was not popular where I lived, nor did video games need saving. Sierra was doing perfectly fine without Nintendo.

The thread title is, Did Nintendo save gaming. No, but they did make console gaming popular (home computers without a keyboard) and I guess contributed to the demise of the Commodore Amiga. Commodore went bankrupt in 1994 :/

The Amiga 500 came out just over 30 years ago, seeing as many as 6000 games released across its lifespan and that of its two immediate successors, the Amiga 600 and Amiga 1200. / A total of 715 known licensed game titles were released for the Nintendo Entertainment System (NES) during its life span.


I do understand where you are comming from, but your example comes from a personal experience of a regional occurance, whereas this debate revolves around gaming as a whole, in the whole world.

Bolded: There were adults that were fans of gaming, for sure, but the perception of the general public was that games was for kids. And that's the whole point. Enthusiasts exist everywhere and have different ages, but these discussion, about impacts to the industry and overall perception, is regarded against the overall public and/or society.

So yes, not only did Nintendo save gaming, but it also made it more popular than it was.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1