EricHiggin said:
Sounds a little like a bad faith counter to me. Lot's of them going around lately though. And yes, my post was partially vague as it goes much deeper, while making a few related and unrelated points, but is it poor etiquette or 'visionary artistic communication'?
If AAA games are automatically popular entertainment, then exotic cars are also automatically popular forms of travel/transportation. I would never say exotic cars are a popular form of travel, based on their sales, compared to something like a Honda Civic. I would never say TLOU(2) is popular entertainment, based on their sales, compared to something like Minecraft. It depends on how you want to compare them, or just giving them labels without context. |
Not really apple to apple.
AAA games aren't automatically popular because of the cost of production, but because they target mass market appeal (to pay for the cost of course is part of it), sure not all AAA games do that well in sales but they are designed for it. Exotic cars are designed to be limited in sales.
Minecraft is an odd title, there are very few titles that sell over 20M, so to say only over 20M is popular (or worse your case with Minecraft and 100M sales).
You are likely reaching with your comparison. You need to look at the industry, you have the best sellers, that on PS1 used to mean like over 100k sales and nowadays is over 1M. If you want to stretch it then perhaps 5M.
So it doesn't matter the reasonable metric you use, TLOU and TLOU2 are popular entertainment.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."