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LudicrousSpeed said:
goopy20 said:

I know, but why do think MS put 4k/60fps as some fixed standard on their Series X badge in the first place? And how will Lockhart be able to run a game that's pushing Series X to its limits at 1440p and 30fps?

I think Halo Infinite will be amazing. It looks like its going back to its roots, the art style looks great and they spend a lot of time on it. Apparently it will be 120fps and 4k on Series X, which certainly is impressive, but 120fps also means its not even close the fully pushing the capabilities of Series X.

A game pushing 120 frames per second IS fully utilizing the capabilities of the Series X LOL. It might not be doing so in a manner that appeals to you, but it is still utilizing its power to do so. 

Also you don’t seem to understand what the Optimized for Series X badge means. A game doesn’t have to be 4k60. They use that badge on every game. At their May event they showed 12 games. Half of them are 4k60. Half of them are 30fps. But they still utilize the SSD, Smart Delivery, and/or 4k, so they still have the optimized badge. Per usual, what you believe to be happening when it pertains to Xbox and what’s actually happening aren’t even close.

Lockhart will be able to run a game that is 1440p on XSX the same way that consoles can run incredible PC games: optimization. The way it’s been done for decades and decades.

It's using all the resources that's true. But if people have a hard time noticing the difference, would you then call that fully utilizing the capabilities of the Series X? Isn't console development all about efficiency and getting the best visual bang for your buck out of the things?

Okay, which games did they show in May that weren't 4k/60fps?

Last edited by goopy20 - on 05 July 2020