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Game prices for the most part have been silently increased this gen already, even during the 7th gen. With nickle and diming customers with microtransactions such as skins that used to be unlockable or cut content that is sold as add-on "DLC". There are a few exceptions of course, such as the Witcher 3 for example, but the most egregious example is the likes of EA with FIFA / Battlefront or WB with Shadow of War. The inflation argument doesn't really tell the true picture, as games never used to have this type of monetisation during their respective generations. Once a customer had purchased a particular game, that was all the money a developer was getting. Apples to oranges really.