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I'm not happy about spending more money but it makes sense, money is worth less than it was in 2005 when $60 games became a standard. It was only a matter of time, and to be honest it has most likely been at least partly a factor in publishers increasing the amounts of DLC and other micro-purchases in games because they're not pulling in as much profit from a single game purchase like they used to.

Last edited by Raven - on 04 July 2020