sales2099 said:
It’s sentences like that that make me want to actually understand the tech on a deeper level. Guess we’ll see on a case by case basis. |
pixel count is just one of the components on the overal image quality.
For example look at the Digital Foundry analysis of Detroit Become Human.
It will show the efficiency of the checkerbording used and how much computational power it saved for the game and make clarity compatible with higher resolutions for a fraction of the cost.
So depending on the developer it can make higher quality image using 1440p than 4k for the same power. Of course with unlimited power the pixel count increase will increase image quality, but since consoles are based on trade-off, often you'll be able to make better images by reducing the pixel count.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







