kirby007 said:
Thats called shit optimising |
No it's called latency. Polybius doesn't use frame shift, renders the full frames after receiving orientation input then displays.
Frame shift grabs the frame, gets the orientation input, moves the frame slightly, displays, repeat, grab next frame. No delay.
Of course the solution is to render 120fps and still apply frame shifting to last millisecond correct for head orientation.
However with good optimizing, reducing input latency to the minimum, you don't need 120fps.
Average human reaction time is 215ms, going from 16ms to 8ms render time per frame won't do anything.
https://humanbenchmark.com/tests/reactiontime