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kirby007 said:
SvennoJ said:

Fun fact, many game's logic and controller polling input run independent of output fps nowadays. So no, it wouldn't make any difference.

Another fun fact, Polybius running at native 120fps has higher latency when turning your head than standard 60fps psvr games that use frame shift to double to 120hz.

Thats called shit optimising

No it's called latency. Polybius doesn't use frame shift, renders the full frames after receiving orientation input then displays.
Frame shift grabs the frame, gets the orientation input, moves the frame slightly, displays, repeat, grab next frame. No delay.

Of course the solution is to render 120fps and still apply frame shifting to last millisecond correct for head orientation.

However with good optimizing, reducing input latency to the minimum, you don't need 120fps.
Average human reaction time is 215ms, going from 16ms to 8ms render time per frame won't do anything.
https://humanbenchmark.com/tests/reactiontime