goopy20 said:
Just read the comments under the youtube video. People were disappointed because there was so little gameplay and because everything looked like typical games running on a X1X. Nobody's saying fps and resolution aren't important at all, it's just that native 4k and 60fps is way too expensive to aim for by default. Developers always need to make compromises no matter how powerful these next gen consoles may seem. It's either maximum visual fidelity or 4k/60fps, and not both. Now I've never heard of any game developer saying we're making a 4k/60fps game and then think about what they want to put in their game. Its always the other way around. They try to get their full ambitions of the game running first and think about resolution/fps last. That's the way it should be and why so many Xone games are still running in 720p. When MS says all their games will be 4k/60fps, it just means they're not trying to make visually ambitious games. Phil Spencer has said that games can't look any better than what we have now and they can only improve on framerate and resolution. I think that's absolute BS as Sony has already shown things that are a true generational leap over what we've seen to date, like the UE5 demo for example running in 30fps and 1440p. But it's not exactly rocket science that it wouldn't have looked as impressive if it was running in 4k/60fps, though. |
Got a quote? Because I’m pretty sure you only reading what you want to get out of it. I remember it was something like the little things would take precedence like ray tracing, loading, FPS and resolution etc. Of course graphics will be bumped up. I just wanna make sure this is the stance for the next 7 or so years...that pushing resolution/FPS is no longer the agenda. Np (making mental adaptations as we speak for future conversations).
And about the May event, they were A-AA games at best. Hardly developers with the resources to make the best visually stunning games. This was 3rd party spillover, you can’t seriously compare those games to Horizon 2.








