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zero129 said:
Dulfite said:

16k resolution, 240 fps, USES unreal Engine 8, requires 32 teraflops to run and 160 gigs of dedicated DDR7 RAM. It's a 1 terabyte download (with 500 gigs of DLC).

^^ The Future xD.

The visual clarity sucks in the future then.

Green enemies + flesh toned/brown (when the toads should be one colour pallet and enemies another).
Flat enemies? skinny arsed enemys hard to notice? enemies climbing ontop of one another.

Visually the combat seems so confused compaired to the simplisty and style the orginal had.



They also overly complicated the combat right?
makeing it more akin to playing a fighting game, but its not supposed to be a battletoads that plays like street fighter, its supposed to have simple combat.