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EricHiggin said:
DonFerrari said:

If we could guess the whole game before it is even made there would be little point in making it.

If a game is made that doesn't sell well enough, not meeting expectations, maybe due to it's story, was it worth making?

My point is people have expectations in many different ways, and if they aren't met, typically there is some sort of backlash and at times someone or something pays the price. I'm not saying this is the case for TLOU2 either because it's way to early to compare expectations of overall sales vs units sold so far.

When it sold over 4M on the first weekend, but let's wait to see if it meets the spectations. And perhaps people expectation was in the wrong place if they wanted Joel alive. But as you said, only time will tell. For me is enough that I had a blast with the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."