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goopy20 said:
PotentHerbs said:

Xbox is targeting 4K/60FPS which is different from actually hitting those requirements. Even Polyphony Digital is targeting 120FPS. I still think most developers will optimize for 4K/30FPS. The best case scenario is we get a performance mode like Bluepoint is doing with DeS remake (4K/30FPS or 1440P/60FPS). 

The Xbox One X had the power crown since 2017 yet the mainstream & commercial success of the console didn't change. Of course, gamers are still entrenched with higher TF and frame rate, but considering a game like TLOU: Part II is arguably the best looking console game on the weaker machine, it will ultimately fall on the developers to maximise each system.  

It might take years for the consoles to reach its potential, but as it stands, SIE has already proven they can do more with less compared to XGS. As for RT, doesn't that impact performance? I mean, look at Minecraft, a title that isn't that demanding, with full RT it is at 1080P. 

Exactly, 4k and 60fps are nice buzz words but in the end people don't care about them at all when they're playing a game. TLOU2 Is a way more visually impressive game than Gears, for example. Even though TLOU2 runs in 30fps and Gears 5 at 60fps.

Sony will have games that are targeting 30fps and run in 1440p (or checkerboard rendering) and they will likely look way more impressive than a Series X game running at 4k/60fps. Hell even a RTX2080 is already struggling to hit a steady 60fps at 4k with current gen games, which means there won't be much juice left on Series X for boosting overall visual fidelity.

this is so stupid that it isn't even funny, ofcourse if you need less resources you can put it in other parts, but that doesn't mean a fps plays better with 30fps vs 60fps
hell if i want a good looking story i might aswell go to the cinema and watch 8k content @24fps



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