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Some QOL enhancers like back buttons, more adaptive inputs, and wireless charging would be nice, but those feel small to me in comparison to innovations that go beyond the traditional gamepad. It would be nice if eye tracking for instance matured as an input; that could open up some interesting possibilities in speed, precision, and performance. Then of course there's the still infant field of neural interfaces, be it a wearable like those CTRL Labs and Neurable are working on or something even more intimate way down the line like what Neuralink is working on.