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iron_megalith said:
KLXVER said:

Well if I remember right you thought it was out of character that Joel and Tommy would follow Abby back to her crew. But remember it wasnt just her asking and them going along. They were being chased by many infected. They could have just left Abby to die and went back to their own town I guess, but that seems a bit cruel.

I've already said this as well that Joel risking his life was out of character if he was still behaving like his TLOU1 self. If this were TLOU1 Joel, it would be believable for him to leave Abby.

I'll just reiterate my point again with another example. In TLOU1, Joel didn't want to associate himself with Ellie. Yet by the end of the game he is willing to risk his life for her. Imagine if we only had a few tidbits as to why Joel changed. We're basically forced to accept his abrupt change. This is exactly what we got here. It will have less impact and meaning. It also makes it harder to sell the idea of the character's behavior and personality.

At its core I find TLOU2 really inferior when it comes to building characters when compared to TLOU1. In TLOU1, we only had a short amount of time with its characters and yet they were able to make them compelling in order to deliver the message that they wanted for those acts.

In TLOU2, we lose characters that I'd argue some were extremely underdeveloped. They show us what they lost and what we took from them. To me it just felt like a really cheap way of making players feel guilty of the action.

IMO TLOU1 also delivered loss in a more meaningful way than TLOU2. TLOU2's approach in depicting loss just felt monotonous to me and at times just nihilistic. But whatever.

Yeah, I think the first game was a bit more of a personal story. In this you have a lot of characters to keep track of. I personally think they did a good job with the majority of them, but I guess its all in what you need a character to have in order to consider them fleshed out.