| kc_ott said: As a side note on localization, I can say it used to take my company a long time to localize, as we'd release in English first and then worry about French, German, and Japaneese, and then the others much later. I think game companies are still following this approach. Changing to do multiple languages at the same time was a shift in both culture and how you program, but it's definitely paid off. Localization used to be painful, but now you hardly even notice it. |
No, i bet you only have to localize text. Thats simple and right done cheap. If you have voices it is just not cheap anymore. You have to pay the speakers and the "Audio Studio".
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