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Its future is mainly VR because it makes sense for VR experiences.

For "regular" gaming it's been relegated to basically an extra additive feature (like aiming/camera movement), virtually all console games have gone back to using buttons as the primary control input, even Switch games, there's very, very few that actually require motion control, 99.5% of the library can be played with standard button input.

It's good for gyro aiming mainly, but the number of "get up and swing the controller around!" games have become few and far in between. 

I remember people also used to say it would become standard in TV remote controls (motion controls) but that never even came close to becoming all that mainstream either.