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Hiku said:
DonFerrari said:

Besides Jason Stathan didn`t he also fought some big brawlers on UC3?

And as I said I found odd when I played against Nadine, but yes leaving alive after killing 100s of enemies single handedly already put any discussion about believable scenario in check anyway. But yes I could agree that perhaps one on one against a trained martial arts would be a very different challenge than all his other battles. Still that challenged the coherency in the story and caused strangeness, and probably that was the objective anyway to challenge what you believe about the char, anyway it didn`t took a single milesimal of my enjoyment and score for the game =p

But it is undeniable that ND have going for progressive ideas, with strong woman, less sex appeal on females chars, more inclusive of LGBTQI+, still as I said they have done it so far that it looks good on the story (the way some of their employees behave on social media is a bigger problem imho) and even when they pushed more of that into TLOU2 it doesn`t get to the point of breaking the story or looking not believable inside their world.

I didn't play Uncharted 3. So how did he deal with the brawlers? And was that a cutscene?

You really fought them, a lot of dodging and them hitting critical hits. Similar to how you fight with Ellie against Abby or other larger enemies, similar to how you Nadine defeated you and all.

By Jason Statham you mean Lazarovic in UC2? Didn't Nate use his gun to shoot blue crystals that exploded?

Nope, one of the cohorts of Nate on UC3 was mocked on Jason Statham. He pretends to be an enemy and you two fight out until he defeats you and fake your death.


Nate is also trying to kill him, because Lazarovic is trying to kill him. The first time he encountered Nadine it wasn't a scenario where he could have reasonably pulled a gun at her. He had to fight his way out vs someone that excels at martial arts. And that's about how I would have expected Nate to handle that.

Yep it would be just to cheap to use a gun against Nadine since it was a one on one brawl. And as you said perhaps he never fought a specialist, I didn`t think of it at the time I played, I just felt strange that me and Sam couldn`t land a hit.

I tend to think that the enemies you kill and how you kill them (since you can do it in various ways, or even avoid fighting at times) outside of story cutscenes isn't something that necessarily happened in the story. That way some scenarios can make more sense.
Though it's not something I find important in most games.

That is true. When you have 100 enemies and you kill all as player and even if you take 10 bullets that isn`t a big issue, but on cutscene against one or two enemies a small bruise cripple you. But that to me is another part of badly written plot =p.

When it comes to doing things like less sex appeal for characters, if it's done intentionally with a female character, one reason if probably because unattractive male characters are commonly accepted. A recent example is Fire Emblem: Three Houses.

Scroll through this list of characters and tell me if you notice something about old male characters vs old female characters:
https://fireemblem.fandom.com/wiki/List_of_characters_in_Fire_Emblem:_Three_Houses

I count about 23 old/fat/unattractive/disfigured male characters.
And a grand total of 0 such females.
Every female character appears to have been designed to be attractive.

Yes I do agree that games in general have more attractive woman and is less concerned with putting ugly men, but also that have to do with the customer they want, most console game buyers are straight males so that makes sense. Just look for series made for woman and almost all male chars are handsome and few woman is pretty. That plays on the fantasy that they being below average can get someone a lot prettier.

The oldest woman there appears to be the instructor Manuela. And yeah, this is what she looks like.


Honestly a progressive move here would be to have 23 old/fat/unattractive women with scars across their face, etc. But the developers that add maybe one are considered progressive.
That's kind of wild.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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