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TheMisterManGuy said:

2.) Going with a PC-based Tegra X1 - Rather than use aging PowerPC hardware or a Latte GPGPU, Nintendo instead approached Nvidia to supply its Tegra X1 processor for the Switch. This gave Nintendo access to both Nvidia's development tools, as well as an SoC based on Nvidia's PC graphics hardware. While it's based on the ARM architecture, it means that development for the Switch is virtually identical to that of the also PC-based PS4 and Xbox One, which means even with sacrifices, porting to Switch is way easier than any Nintendo system before it. This, combined with strong sales, means developers are more enthusiastic about the Switch than they ever were with the Wii U.

Some may have liked more power, but there's no denying that the Switch is an impressive piece of engineering. 

Tegra ARM-SoCs aren't PC-based, they are mobile-based!

The majority of the Switch library are ports of iOS- and Android games.

Many of these games are also available on PC and partly in the PS-store and XBL Marketplace, but the basis for most of these ports will be an ARM-version.