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Captain_Yuri said:
Their vision at launch. They were so focused on TV that they forgot it was a games console first. The lack of power, Kinect costing the launch console to cost $100 more than ps4, always online nonsense and Don Mattrick in general.

This.

Games became an issue later on, but a large part of that flowed from the shattering loss of momentum early on.

Focusing on other areas of development led to an over-priced, poorly-focused console.

Their best ideas, like game sharing which would have been generally positive for gamers, got lost in the maelstrom.

When you start that far behind, your competitor becomes the main development console. It gets cheaper for your competitor to buy exclusives, DLC, marketing rights, and particularly Japanese localisations, as they have scale you dont.

That said, those are the negative reasons. One positive reason (from MS' standpoint) is an increasingly platform agnostic approach. I.e. They don't care if you play on Xbox or PC, as long as MS makes money from the platform. A lot of Sony watchers retain a binary focus on PS vs XB sales to measure success - not realising that to some extent, it matters less and less.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS