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NightlyPoe said:
StuOhQ said:

Hopefully Ninty and Monsoft see that around half of their audience is put off by this approach to various degrees and either A) patches their previous games, or B) makes sure they don't repeat it with their next project. I'm just a big fan hoping I don't have to add a PQ caveat every time I praise future Xenoblade projects. 

Sorry, but I don't buy it.

Games are going to continue to have little flaws forever.  Framerate issues, drops in resolution, annoying minor game design decisions.  That all falls under general problems that are in there as a part of a larger review.  You don't stop the world and "Need to Talk About" them in its own special space.  That indicates some sort of bigger issue.

Personally, I had a much bigger problem with Xenoblade's autorun not adjusting the character's direction when I move the camera.  Doesn't mean "We Need to Talk About" this small flaw and if, somehow, it did become some silly internet controversy where some people ran into the breach with me hoping that Monolith would patch it out or whatever, it would still be wrong to make more of it than it is because that's just not how people should behave.

Yeah, the auto-run bugs me slightly as well. I just really wish I could enjoy Makna forest with clean visuals.

After having some 60ish hours to come to terms with what DE is: here's hoping that they make 640p their lowest resolution if they insist on using dynamic res for future titles. Also, please give users some basic control over TMAA/AA. Just a few visual options in the menu for those that care would make a huge difference. Witcher 3 is an example of how a few extra tweaks can really improve the look of a lower-res title.  



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