Pemalite said:
HollyGamer said:
Yup , but none of them brought it up until PS4 pro came in.
It's like how we forgot, that Technology are invented by smart people but mainstream help market adoption . That's the rule of thumb of every technological advancement.
I am not saying It's have not yet been implemented, ( also Checkerboard on PS4 pro is unique on it's way ) and Yes AMD has one with image sharpening, Nvidia with Dlss , and Microsoft with ML , but then again this never talked about until PS4 pro came in all of the GPU were not supported until the new one and no games on PC supported except " a very few of them " , and how with cheaper solution will help RT on GPU, More Geometry complex , or better performance.
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Doom from 1993 arguably was the precursor to checkerboard rendering as checkerboard builds upon those same concepts from 27 years ago.
Checkerboard rendering is done in hardware on the Playstation 4 Pro. The Playstation 4, Xbox, Switch and PC don't... They have to take a software approach, which is still effective, but does cost a little extra overhead... Some games on the Playstation 4 Pro likely aren't leveraging the dedicated hardware for the task as it might not be worth the development time for a developer to implement that tech for just one console. (And not even the best selling one in that console lineup either!)
DLSS became a "need" due to Ray Tracing, before the PC could just brute force it's way, but hardware Ray Tracing puts a whole new pressure on hardware... And I would argue DLSS is still not needed on PC if you aren't using Ray Tracing.
Once the PC advances over the next few years especially once nVidia and AMD get a handle on Ray Tracing, the need for DLSS and image reconstruction will obviously lessen, the PC constantly improves and advances, consoles don't.
Even the PS2 had a few games (I.E. Grand Turismo 4) which operated at "1080i" which used various forms of upscaling to achieve that resolution output, up-scaling lower resolution games is an old approach, mostly out of need.
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Again, never said it's never been done before, but " thanks to PS4 pro : that made in to " mainstream " now GPU and many games will adopt on the future.