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Fight-the-Streets said:

The Nintendo 3DS go its own versions of Street Fighter IV, Resident Evil (2 games), Need for Speed, Batman: Arkham Origins, Kingdom Hearts, Metal Gear Solid 3, Castlevania, Tom Clancy's Ghost Recon, Splinter Cell, Rayman Origins, Driver: Renegade, Spider-Man (3 games), Tales of...(2 games), Ridge Racer, Ace Combat, Tekken, etc.

The PSP got its own versions of Assassin's Creed, Tom Clancy's Rainbow Six: Vegas, Ghost Recon Advanced Warfighter 2, Ghost Recon: Future Soldier, Ghost Recon: Predator, Splinter Cell, Tom Clancy's End War, Brothers in Arms: D-Day, Tales of ...(10 games), Prince of Persia (3 games), Star Wars: Lethal Alliance, Medal of Honor Heroes 1+2, Need for Speed (6 games), Star Wars Battlefront II, Burnout (2 games), Army of Two, Dantes Inferno, The Godfather, From Russia with Love, Call of Duty, Tony Hawk (2 games), Spider-Man (4 games), Marvel: Ultimate Alliance 1+2, X-Men Legends II, X-Men Origins: Wolverine, Iron Man 1+2, GTA (2 games), Street Fighter Alpha 3, Metal Gear Solid (2 games and 3 spin-offs), Spider-Man 2, Slient Hill (2 games and 2 spin-off), Castlevania, Ridge Racer (2 games), Tekken (2 games), SoulCalibur, Ace Combat, Crisis Core: Final Fantasy VII, Dissidia: Final Fantasy 1+2, Final Fantasy Type-0, Final Fantasy Tacitcs, Kingdom Hearts, Star Ocean (2 games), Mortal Kombat, GTA (3 games), Midnight Club (2 games), Manhunt 2, etc.

I miss this kind of support from 3rds for the Nintendo Switch.

TheMisterManGuy said:

It was easier to do things like that, when the systems had entirely unique, custom architecture, and development costs for handhelds were low enough to create all new assets and engines for custom handheld adaptations. With the Switch though? It's way easier and cheaper to just downgrade the console assets of existing games. Switch ports like Doom, Witcher III, Outer Worlds, BioShock, etc. are the modern equivelent of those cutsom "Handheld entries". Only this time, they're the full console games, just downgraded visually to work on the system.

See what I mean when I say development tools and console architecture are way better these days? The Switch is essentially a tablet running downscaled PC hardware, it's no different than developing games on PlayStation or Xbox, that's why you see a lot of "Impossible" ports for it. 

I know, your right but for me personally, it is not really a better situation than back in the PSP/3DS time (leaving out Vita on purpose). I'm a huge Nintendo fan (not a Fanboy) and want to mostly play on Nintendo consoles (1st and 3rd party). The problem is (although, I started to play more on the go) that I predominantly play in front of my TV. From the current gen, besides the Nintendo Switch I also own a PS4 Pro. There's really no reason for me (and for anybody who predominantly plays in front of a TV) to buy 3rd party games on the Nintendo Switch when a) they look and play so much better on PS4, b) have much better online services on PS4 and c) I have no price advantage for an inferior version on my Nintendo Switch, in fact many 3rd party games are actually more expensive. I could ad d) virtually all 3rd party games release on PS4 long before they arrive on Switch (if at all). However, this point is irrelevant for me personally, as I don't have a need to buy games at launch window.

In other words to satisfy my gaming appetite, Nintendo actually forced me to buy a PS4 (Pro) and I know there are many many other gamers who feel likewise (instead of a PS4 of course it can be an Xbox One (X) or a gaming PC). I don't think it is a very intelligent business strategy if you force people to buy products from a competitor because you yourself can't satisfy their needs. Of course Nintendo is super-successful with the Nintendo Switch (hard- and software), so the critique seems to be displaced, however, it still leaves a bitter taste... and I as a gamer have nothing from their business success because as a gamer I'm only interested in good games (still I very much care for the success of Nintendo but I guess you got my point).