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TheMisterManGuy said:


Another thing about next gen is loading times. For a cartridge based system, load times on Switch can be surprisingly long, painfully long depending on the game.

Doesn't help that the Switch's ROM cart is actually slower than the Nintendo 64's.

TheMisterManGuy said:


 Flash-based memory may be somewhat quicker and more reliable than HDDs, but the insane speeds of SSDs trounce it.

SSD's are flashed based memory.

TheMisterManGuy said:


So the challenge is finding a way to keep up with the load speeds of SSDs, without actually using an SSD (I mean seriously, where are you going to put it?). Some custom hardware to help speed up loading times could be an answer, along with a faster CPU. But that depends on if its going to make the console a lot more expensive.

Just like RAM, you have two options.

Faster memory chips or more memory chips in order to leverage memory transaction parallelism.

The Switch is also CPU limited which is why the CPU boost-mode can assist in reducing load times rather significantly, loading isn't always about the storage side of the equation.

BlackBeauty said:
Nintendo will be the only console maker to have DLSS. They already won the graphics war.

In terms of “gimmicks”, I suspect something AR related would make a return.

You have Radeon image sharpening.
In the Xbox's regard, they support DirectML which is the Direct X variant of DLSS, I expect Vulkan/OpenGL to roll out a similar feature at some point, enabling it on the Playstation.

So they have similar capabilities.






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