| LudicrousSpeed said: Shifting worlds was done this gen in Titanfall 2 with the time device. Also Quantum Break with time. Among others across different gens. Hell on PSone you could shift worlds in Soul Reaver. Ratchet looked great but the world warping looked like an on rails sequence with little to no control over what was happening, basically a scripted sequence. I don’t see PC or XSX having any trouble running a sequence like that. I didn’t notice any dimension jumping in Returnal or Deathloop. Just time mechanics and rewind when you die. Nothing various games didn’t do this gen, just now has better graphics. Super Time Force and Superhot come to mind, among others. |
True, but that was on a much smaller scale. No way you can swap that many assets on the fly like we saw with Ratchet & Clank on current gen consoles. It might not sound like a big deal with some of these early games, but rich, seamless worlds is a pretty awesome thing to look forward to.







