DonFerrari said:
I don`t remember any game with this smooth of transition from a world to the other. Heck on PS3 GT5 and GT6 to reload a race that you were already playing took a good 30s or more, and fighters on PS4 still in some cases take several seconds and that is same small scenario where you actually only need to reset health bar, special bar, timer and fighters positions. |
Yeah it really looks like a game changer to me. Sure, maybe warping through levels doesn't make sense for most games, but the implementations can totally change the way we're used to experiencing games. IMO that will have much more impact that just some Ray Tracing reflections here and there.
Take Outer Worlds for example. It's not a bad game but you're supposed to feel like you flying a space ship, explore planets and are on some epic adventure. However you just get a loading screen when you fly to a different planet, then another one once you leave the ship and again a loading screen when you go into a building. It totally breaks the immersion, because the level design had to be cut in tiny hubs. But if it would be more like No Man's Sky with seamless transitions between landing on planets, and visiting amazingly detailed indoor environments, it would be something else.
There are rumours that ND's second team is doing a new sci-fi ip and it totally makes sense as that sounds like the perfect game to showcase the ps5 hardware.









