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Machiavellian said:
DonFerrari said:

Rewatch on 4k, several of the AAA wouldn't be possible on PS4 without major cuts. But yes I agree Miles's SM looked a PS4 polished game.

Watching in 4K did not change my mind that these games could not be done on the PS4.  We have seen game engine scale for decades on the PC.  Just adding more polycount doesn't mean these games could not be scaled down for the PS4.  If TLOU2 is any indication, then nothing shone outside ratchet and clank appear that its really dependent on the PS5 SSD.  Sony is coming out with a lot of games which is great but without any release window, I am not all that hyped for their big exclusives.  I do not expect to see them for another 2 years at the least and thus not in a hurry from what was shone to purchase a PS5 on release.  I can easily hold out for 2 years until the big guns show up.

If we want to go the scaling route, most games today could be launched on PS2 so that doesn`t even mean a thing. In one of the threads someone posted the launch dates revealed on the presentation, quite a good number will be 2020 and 2021.

Mnementh said:
DonFerrari said:

I concern about the games I play today not that I will play it in 20 years, in 20 years I'll be playing other new games. And it may be your case but isn't of the bulk, because some have been saying they can't see difference, could be done on PS4 or that they are ok with PS2 graphics.

A good game is still a good game later. If it isn't good anymore later on, maybe it wasn't that great to begin with.

If we understand gaming as an art-form (and I do), then we should look for lasting value. Great paintings were still great even with photography coming along. The original Jurassic Park from Spielberg is still seen as the best of the series, even if it became more dated on technical merits. We can make the distinction between lasting value and flashy attention creating tricks in other art forms, why should we not apply the same to games?

That doesn't mean we should ignore technical progress. We use and appreciate technical progress in movies too for instance. But still we can decide if a movie has substance and the new technical possibilities are used well to improve the movie, or if that movie is only a flashy tech-demo.

EDIT: Luckily the presentation showed these sort of games, as I said before Kena, Ratchet&Clank and Horizon 2 seem to deliver on more meat than just flashy graphics, at least judging by what was presented through trailers.

You can have your opinion, the everlasting goodness of the game will be on my mind, I don`t really want to go and play the same game in 20 years, either remake it to current standard or will just remember how good it was at the time I played it. I hold my nostalgia accounted for.

160rmf said:
JRPGfan said:

Sometimes the differnces are so big, they look like differnt games, or the Switch like a game from a earlier generation.
Yes.

However can we drop this now? its off topic.

I could give you a merit if we are talking about the Outer World's port on switch.

It's kinda obvious why users like you keep blowing things out proportion when talking about graphics comparison, however it's hard to be taken on serious. But, sure, keep going.

What does a user like him means?

hiccupthehuman said:

Objectively, the PS5 reveal was fine, but there was an overall lack of gameplay demos. Besides Ratchet and Clank, GT7 and gameplay of some indies/third-party in the middle, it was trailer after trailer. There were a few cool trailers there, like for RE8, Demon's souls, HZD2 were great. Honestly, I'm not that excited about the launch. There weren't many 2020 games announced. I think the only one that kinda caught my attention was Spider-Man Miles Morales, which honestly does not look not too different as Spider-Man PS4.

Also too many cartoony goofy games towards the middle. It's great that Sony is giving them the spotlight and all, but for a first showcase showing the power of the PS5, I was scratching my head a bit.
7.5/10

Most of the traillers were quite small. I expect they will go churning out bigger trailers with gameplay on state of play and other videos.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."