Mnementh said:
Well, as many old gamers like me will say to you: we can spot the differences, but care a lot less about graphical advancement. Because we remember a lot of games that were hype for their graphics, but don't hold up too well today. As an older gamer I always ask myself about the lasting value of a game. Will I still enjoy playing it 10-20 years down the line. That is why I have deep concerns about a game like Project Athios, which they failed to show me why it will be fun to play. On the other hand I am pretty sure, that Kena will be as fun to play in ten years as it is today. That's why I don't care too much about the graphical downgrades of the Witcher on Switch. Because the game still retains what makes it great. Sony had made a good presentation though, many games look like they can deliver, that includes Ratchet and Clank (I am not too much into these types of games and it looks too hectic for me, but it definitely feels like it will be fun for those who like these games) and Horizon (Sony's Zelda). BTW: Many think Ratchet&Clank dimension moving is utilizing the SSD. I think the transition is too fast even for a good SSD. I think a lot of assets were preloaded into graphics RAM, which probably means PS5 has a lot of that. |
I concern about the games I play today not that I will play it in 20 years, in 20 years I'll be playing other new games. And it may be your case but isn't of the bulk, because some have been saying they can't see difference, could be done on PS4 or that they are ok with PS2 graphics.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."