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Pemalite said:
DonFerrari said:

Except the "power of the cloud to make X1 3 or 4x stronger" never existed or were used. So you mixed buzz words (which implies that they are more like publicity stunts) with the technology and implementation.

Cloud processing can be used for things like DLSS... nVidia uses it's giant server farms to analyze various images on it's servers, which is then the necessary data that the Tensor cores use in order to upscale a game.

Playstation Now game streaming, project xCloud, Stadia are all cloud solutions as well.

Cloud-processing isn't a new thing, it's not an exclusive technology to any platform, anything with an internet connection can leverage it.

But it was certainly a buzzword... And I would argue the "64 bits" on the Nintendo 64 was a buzzword as well, every console manufacturer is guilty of using buzzwords to various degrees, it helps build hype.

Bonzinga said:

That's what it turned out to be, the power of the cloud was talk in the end, but that's no different to Sony claiming the Cell is leagues better than any other CPU ever created and it never shown. Its all the same BS with these major companies. Its all talk, and the SSD is just another piece of tech to get the customers talking. Will we see it prevail? Lets just say none of the games shown at the PS5 event looked like it can only be done on the PS5's super fast SSD.. but ill give them more time to prove it.

It wasn't all "talk" the buzzwords never are. It just wasn't understood what it's limitations and ramifications were by the general public.
Cloud computing is definitely a thing and definitely being used more and more as time goes on.

Cell was definitely an impressive chip, having that many threads back in 2006 was definitely impressive, it's just that it's per-core performance was pretty average... And anything outside of iterative refinement floating point was also pretty poor... And because a console is more than just a single component, games never looked significantly more advanced than Xbox or PC at the time.

But the Cell definitely had some advantages if a developer leveraged it right.

The real issue is individuals grabbing those marketing terms and plastering it everywhere without actually understanding what it means for gaming, how it applies and influences how a game is being developed or rendered is where the real issue steps in.

It was like when we transitioned away from using "bits" in console-speak to determine a consoles generational capabilities... The 5th Gen Nintendo 64 was a 64bit console and the Original Xbox was a 32bit console like the PS1, there is certainly benefits to using 64bit registers, but there is so much more that determines capabilities than bits, hence why the Original Xbox, despite being only 32bit was significantly more capable than a 64bit console overall.


goopy20 said:

They already did. Ratchet and Clank used some pretty cool warping tricks to utilize the SSD, and HZD2 looked downright insane with loads more assets variation compared to part 1. 

You sure that isn't a function of a doubling of Rram, additional ray tracing Cores, multiples better CPU capability, much improved memory bandwidth or a significantly improved graphics processor or something else? Why is it chalked up to just the SSD? Did nothing else contribute?

goopy20 said:

Maybe the MS event was just an appetizer for July. But if it was, it sure was a yucky one. MS really needs to show they're serious about Series X and their 1st party support. The last thing they should show now is another stream of Xbox One games with a bunch of optimized for Series X logos. It's definitely going to be interesting to see how MS responds, though.

Yeah Microsoft's PR has been pretty average up to this point, they did start off really well though, but they need to get a hold of the changing narrative.

Keen to see what happens going forth.

I'm sure that was the sum of it parts but you have to admit that instantly zipping through completely different levels is something we hadn't quite seen before and probably wouldn't be possible without the SSD tech (not just the SSD).

There were loads of cross gen and multiplatform games at the ps5 event but we've already seen glimpses of what developers can do with the ps5 exclusives. Ratchet & Clank showed a pretty cool implementation and we'll probably see more stuff like that in other games. I'm thinking stuff like we're seeing in movies where the main character gets a flashback and you're instantly in a completely different environment, or things like time-travel happening in real-time. HZD 2 seemed to be using it in a different way and is aiming for loads more variation in its level design with sick looking underwater, outdoor and indoor environments. It also seems to have some pretty awesome wind and weather effects. Spider man 2 also seems to have a lot denser world and a much greater sense of speed. And Demon Souls seems to be doing the original cgi intro in real time. 

All in all it was pretty impressive stuff. Bit of a shame that the game play clips were so short. But I'm sure we'll be seeing a lot more of those games leading up to the ps5 launch.

Last edited by goopy20 - on 12 June 2020