Bonzinga said:
Its not weather or not a dev wants to support the entire industry or just the consoles, its the point of grasping as much as you can as the bigger the audience equals the more chance of sales. Example: Why should a dev choose to develop a game on 50m consoles compared to selling there game on 150m consoles? If the platform holders want to spend their money to keep it off other systems, than it becomes anti-consumer and a loss of sales as 1 system does not make up the pedigree of the gaming industry. Do we want our favourite games being locked up? because it easily goes both ways in this business. What Sony locks up will push Xbox to lock up games and than we get a snow ball affect where all platform makers are buying the 3rd party games and your libraries will be all over the place. Anyway will wait and see, I have no doubt Sony will want to buy as many 3rd party games as possible to showcase their new SSD technology. I am also sure this will lead to competitors counter reacting and doing the same. Time will tell. |
I agree. Locking up games, just so the other platform can't have them, sucks. But I'm all for it if it means the game won't be held back and won't have stinking elevators across all platforms.
For a developer it doesn't always make financial sense to support everything. Development should be faster and cheaper if they only target ps5 (if what they say about the ps5 devkit is true). Also some games just don't sell on certain platforms. Games like Splatoon or Animals Crossing probably would sell like ass on anything but a Nintendo console. However, it took a lot of effort to port Witcher 3 to the Switch and it barely sold 700k copies, compared to 11m on the ps4.
Last edited by goopy20 - on 11 June 2020