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EnricoPallazzo said:
But can it run multiplats in 4k 60fps or at least 1080p 60 fps? thats all I want to know.

Sure it can but it will all depends on what the dev wants.

Pemalite said:
DonFerrari said:

So similar to developing to Xbox One, that type of familiarity is good for devs and can speed up process.

Indeed, very much so.

I would imagine the same would be for the Playstation 5, this is likely going to be one of the first console generations where there hasn't been a paradigm shift in development environments going from one generation to another, but refining and improving what was already established.

That's a good thing, we should see the Playstation 5 and Xbox Series X's potential tapped very quickly.

I imagine it will be for PS5 as well, but I didn't mention it since it is primarily a Xbox thread. But yes that is very good for devs, more time developing and less time learning details that may not improve the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."