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TheMisterManGuy said:
Soundwave said:

The opposite is more likely true. With rising dev costs, developers can't afford to throw away sales for a "marketing deal". It's not good enough. Sony has to basically pay for lost sales.

Supporting multiple platforms is easy since XBox and PC is essentially the same platform, you don't have to make different versions there and even PS5 is basically the same hardware as XSX, just not as powerful. 

Last gen devs felt Sony would run away with the gen, but MS still will sell a respectable 50-60 million XBox One's. Then you have PC to factor in which is a tens of millions more. And now devs also have to look at Nintendo seriously too, especially Japanese developers. 

Between XSX + Lockheart + PC + Switch 2 ... you could be talking 200-250 million gamers. 

And even adding more to that, while Stadia hasn't taken off due to poor management, XCloud definitely could, which is basically another platform on its own. If that + GamePass starts to gain traction, that's also hard to ignore. 

Between XBox and Switch, if Street Fighter V for example was available on those two systems, I think Capcom could've sold another 2-2.5 million copies of that game ... did Sony really pay them enough to make up for $20-$30 million in lost profit? I doubt it. If Capcom had to do that over again, they'd probably not do that. 

Money talks regardless. If Sony is able to convince publishers that a big game will get most of its initial sales on PS5, then that'll factor into timed exclusivity at least. And for a lot of smaller developers, they can afford to support only one or two platforms at a time if needed since their games are significantly lower in budget. I do agree that a stronger Microsoft and Nintendo next gen will mean a more competitive environment for exclusives. But Sony is going to be playing hardball next gen. Don't be surprised if you see more than a few exclusivity deals with third parties during the PS5 showcase. 

"PS5 could see even more 3rd party exclusives than PS4"

"Even more" is suggesting that PS4 had many 3rd party exclusives... which wasn't the case compared to any PlayStation console before the PS4.

"Money talks regardless."

You know that Microsoft has much deeper pockets? If it comes to a "moneyhatting war" (which only fanboys want), Sony ain't in the best position for it.

"A lot of smaller developers, they can afford to support only one or two platforms at a time if needed since their games are significantly lower in budget."

Why are you ignoring the trends of the last years? Almost every "third party game" released is multiplatform and thanks to UnrealEngine and Unity and similar hardware, multiplatform support had never been easier to smaller developers than today.

"Don't be surprised if you see more than a few exclusivity deals with third parties during the PS5 showcase."

Don't be disappointed if you see only a few exclusivity deals with third parties during the PS5 showcase.

Last edited by Conina - on 11 June 2020